You fell through a Path by accident. A door in your bedroom that should have led to the hallway. A maintenance hatch that opened on a sky you'd never seen. A moment of unexplained vertigo that ended somewhere new. Your home world is sealed, lost, or simply not where you can find it. Solace found you, fed you, taught you what the multiverse was, and put you to work, because there is no one else in this reality who would hire someone who didn't exist three months ago. You're slowly building a new identity. Sometimes you dream about home and wake up forgetting which world you're in.
▌ Tier modifier
Player choice — +1 to any one domain, −1 to any one other. Should make narrative sense given your origin world. Your home shaped you. What was it like? What were you good at there? What were you protected from there that you now can't avoid?
▌ Perk · Outsider's Eye
You see what natives stop noticing. Once per session, you may ask the GM to point out something true about the current world that locals would consider unremarkable but that's actually significant — a custom that betrays a deeper history, a building that's older than it looks, a phrase everyone uses that means something specific. The GM gives you a useful answer.