Gear Catalogue
A ready-made library of genre-portable archetypes — reskin any item to whatever world your table is in. Every item is one to three catalogue tags, never a damage value: how hard a hit lands is the band ladder, the same for everyone. Rarity is how many tags it carries — density, not power.
Weapons
a default zone + one to three tagsService Blade
IssuedA one-handed edge that comes into its own in a fair, one-on-one fight.
Survey Pike
IssuedA long haft that strikes into Engaged from Near — anyone closing meets the point first.
Breaching Maul
IssuedA heavy two-hander that bands up against an armoured or braced target.
Charge Spear
IssuedBuilt for the rush — bump your outcome one band higher (never past Success) when you move into Engaged on the same turn.
Duelist's Rapier
IssuedA personal blade, unmistakably made for one hand — at its best one-on-one.
Throwing Knives
IssuedBalanced for the throw; a takedown made with them makes no sound.
Issue Sidearm
IssuedStandard-issue pistol. No mechanical edge — but it marks you Solace at a glance.
Breaching Sidearm
IssuedA heavy-calibre handgun that bands up against armour and braced cover.
Marksman's Long-Arm
IssuedA scoped long-arm that reaches Far or Distant regardless of zone.
Snare-Lash
SalvagedA weighted net or hooked line; on a hit, pull or pin the target one zone.
Tide-Iron
SalvagedA hooked arm that drags a struck foe one zone toward you.
Render's Edge
SalvagedA cruel blade that bites deeper into a target already taking Stress.
Breaker Hammer
SalvagedMade for constructs, machines, and the inanimate — bands up against them.
Worldforged Pike
SalvagedA reach weapon bearing the craft and sigil of the world it came from.
Step-Knife
AnomalousOnce a scene, swap places with your target before you strike — but it leaves an after-image, and a Resonance mark.
Armour
worn · exempt from the Ready capField Carapace
IssuedStandard Survey body armour. Plain, sturdy, and entirely unremarkable.
Survey Hardshell
IssuedIssue plate that marks you Solace at a glance — no mechanical effect, all reputation.
Salvaged Plate
SalvagedRecovered armour bearing the craft or sigil of the world it came from.
Consumables
one-shot · exempt from the Ready capField Medical Kit
IssuedStabilise, patch, and dose in the field. Charges spent per use.
Stimulant Vial
IssuedA single hard push past exhaustion — pay for it later.
Ration Pack
IssuedDays of field sustenance. Mundane, vital, easily forgotten until it's gone.
Signal Flare
IssuedMark a position or call for extraction. Everyone sees it — that's the point.
Gear
tools, kits, and keepsakesLockbreaker
IssuedPicks and shims that auto-clear a single mundane lock when you're not under pressure.
Field Toolkit
IssuedA roll of tools granting +1 Effective Tier to repair or jury-rig mundane equipment.
Climbing Rig
IssuedLines, irons, and harness — +1 Effective Tier to scale or traverse hostile terrain.
Keepsake
IssuedNo mechanical effect. It matters because it is yours.
Surveyor's Compass
SalvagedA recovered instrument — +1 Effective Tier to retrace a path you have already walked.
Cipher Codex
SalvagedA field reference — +1 Effective Tier to read the script and customs of its world.
Truth-Lantern
Anomalous+1 Effective Tier to tell what is real and native to this world — but while lit, it reveals you in turn.
Heirloom Relic
AnomalousNo mechanical effect — but it is known, and remembered. Someone is looking for it.