■ Field ReferenceGear Catalogue30 items
Quartermaster · Standard Issue
Field Reference · Gear

Gear Catalogue

A ready-made library of genre-portable archetypes — reskin any item to whatever world your table is in. Every item is one to three catalogue tags, never a damage value: how hard a hit lands is the band ladder, the same for everyone. Rarity is how many tags it carries — density, not power.

Weapons

a default zone + one to three tags

Service Blade

Issued
Zone · melee

A one-handed edge that comes into its own in a fair, one-on-one fight.

Dueling

Survey Pike

Issued
Zone · melee

A long haft that strikes into Engaged from Near — anyone closing meets the point first.

Reach

Breaching Maul

Issued
Zone · melee

A heavy two-hander that bands up against an armoured or braced target.

Piercing

Charge Spear

Issued
Zone · melee

Built for the rush — bump your outcome one band higher (never past Success) when you move into Engaged on the same turn.

Momentum

Duelist's Rapier

Issued
Zone · melee

A personal blade, unmistakably made for one hand — at its best one-on-one.

DuelingHand-Forged

Throwing Knives

Issued
Zone · thrown

Balanced for the throw; a takedown made with them makes no sound.

Silent

Issue Sidearm

Issued
Zone · sidearm

Standard-issue pistol. No mechanical edge — but it marks you Solace at a glance.

Company-Issued

Breaching Sidearm

Issued
Zone · sidearm

A heavy-calibre handgun that bands up against armour and braced cover.

Piercing

Marksman's Long-Arm

Issued
Zone · ranged

A scoped long-arm that reaches Far or Distant regardless of zone.

Long-Range

Snare-Lash

Salvaged
Zone · thrown

A weighted net or hooked line; on a hit, pull or pin the target one zone.

Snaring

Tide-Iron

Salvaged
Zone · melee

A hooked arm that drags a struck foe one zone toward you.

Tidal Pull

Render's Edge

Salvaged
Zone · melee

A cruel blade that bites deeper into a target already taking Stress.

Brutal

Breaker Hammer

Salvaged
Zone · melee

Made for constructs, machines, and the inanimate — bands up against them.

Sundering

Worldforged Pike

Salvaged
Zone · melee

A reach weapon bearing the craft and sigil of the world it came from.

ReachWorld-Marked

Step-Knife

Anomalous
Zone · thrown

Once a scene, swap places with your target before you strike — but it leaves an after-image, and a Resonance mark.

Blink-Step

Armour

worn · exempt from the Ready cap

Field Carapace

Issued

Standard Survey body armour. Plain, sturdy, and entirely unremarkable.

No tags — pure kit

Survey Hardshell

Issued

Issue plate that marks you Solace at a glance — no mechanical effect, all reputation.

Company-Issued

Salvaged Plate

Salvaged

Recovered armour bearing the craft or sigil of the world it came from.

World-Marked

Consumables

one-shot · exempt from the Ready cap

Field Medical Kit

Issued
3 charges

Stabilise, patch, and dose in the field. Charges spent per use.

No tags — pure kit

Stimulant Vial

Issued
1 charges

A single hard push past exhaustion — pay for it later.

No tags — pure kit

Ration Pack

Issued
3 charges

Days of field sustenance. Mundane, vital, easily forgotten until it's gone.

No tags — pure kit

Signal Flare

Issued
2 charges

Mark a position or call for extraction. Everyone sees it — that's the point.

No tags — pure kit

Gear

tools, kits, and keepsakes

Lockbreaker

Issued

Picks and shims that auto-clear a single mundane lock when you're not under pressure.

Skeleton-Key

Field Toolkit

Issued

A roll of tools granting +1 Effective Tier to repair or jury-rig mundane equipment.

Field-Mender

Climbing Rig

Issued

Lines, irons, and harness — +1 Effective Tier to scale or traverse hostile terrain.

Climber's Grace

Keepsake

Issued

No mechanical effect. It matters because it is yours.

Sentimental

Surveyor's Compass

Salvaged

A recovered instrument — +1 Effective Tier to retrace a path you have already walked.

Wayfinder's Chain

Cipher Codex

Salvaged

A field reference — +1 Effective Tier to read the script and customs of its world.

Loremark

Truth-Lantern

Anomalous

+1 Effective Tier to tell what is real and native to this world — but while lit, it reveals you in turn.

Truth-Lantern

Heirloom Relic

Anomalous

No mechanical effect — but it is known, and remembered. Someone is looking for it.

Reliquary
Field Reference · Gear Catalogue · Rev. 01