All eleven Backgrounds assume you are green — recently certified, with only a handful of Path-walks under your belt. The campaign is about your character growing into the multiverse alongside you.
Each Background defines:
- Company status — your declared posture toward Solace at session zero (True Believer, Skeptic, Captive, Lifer, Contractor, Unclassified)
- Tier modifier — most apply +1 in one Domain and −1 in another; the Anomaly applies none
- Signature item options — three concrete possibilities you pick from
- Hook prompts — three or four candidate questions your character is reaching for
- A perk — one small mechanical edge specific to the archetype
The full prose, perk text, signature item options, and hook prompts for every Background live in the catalogue.
→ Open the Backgrounds catalogue
Quick selection guide
- The Junior Surveyor — Core-born, fresh certification, believes in the work (or did, until Out)
- The Native Recruit — Path opened on your home world; you came back through it as a Solace asset
- The Defector — Came to Solace from somewhere else, with a thing to leave behind
- The Stranded — Lost your home world; Solace is the only Path back, if there is one
- The Specialist — Deep narrow training (medic, archivist, linguist, engineer); Solace bought your expertise
- The Mystic — Spirit-attuned before Solace found you; you knew about the Paths first
- The Recovered — You returned from a place that should not have let you leave
- The Smiling Functionary — Office-side career, pulled into the field with paperwork as armour
- The Pathwalker — Outside Solace, you found a way to cross between worlds before; now you work for them
- The Steward — Senior, quietly subversive; you keep the team alive against the metrics
- The Anomaly — Unclassified. You don't quite fit any of the above. No perk, no tier mod — an unfinished sketch shaped by play