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§ 05Character

Your Character

Six domains — Body, Mind, Voice, Hand, Heart, Spirit — each at one of five Tiers. No separate skill list. Effective Tier is what you actually roll with.

Your character has six domains, each at one of the five tiers above. The six domains are:

DomainWhat it covers
BodyPhysical action, athletics, endurance, melee combat, raw strength
MindKnowledge, perception, deduction, memory, awareness
VoicePersuasion, deception, leadership, performance, social pressure
HandCraft, stealth, sleight of hand, fine manipulation, ranged precision
HeartWillpower, empathy, intuition, emotional resilience, resisting influence
SpiritConnection to the multiverse, attunement to the Paths, sensing the unseen

There's no separate skill list. When you describe what you're doing, the GM picks which domain applies. Climbing a wall? Body. Convincing someone to let you in? Voice. Spotting a hidden door? Mind. Sneaking through a crowd? Hand. Spirit is special — covered in Spirit and the Guide.

Effective vs. Base Tier

Your character sheet shows your Base Tier in each domain — your permanent level of training. But during play, your Effective Tier can shift up or down because of circumstances: injury, exhaustion, a hostile world, a friendly tool, an ally's support.

Effective Tier is what you actually roll with. Base Tier is what's printed on your sheet. Effective Tier can shift up to ±2 from Base.

You'll see this most often as: taking damage drops your Effective Tier in that domain. Covered fully in Stress and Your Three Pools.

End of section · Doc P-05 · 15 sections total