■ Pocket 19-OmegaClass · Wild FrontierTech · Post-industrial ruined
Filed · Cartographic Survey
Field Reference · Worlds

Greywater

Survival horror

Designation
Pocket 19-Omega
Classification
Wild Frontier
Tech level
Post-industrial ruined
Q01

Distinctive physical fact

The world is mostly grey — sky, water, and land all in the same spectrum of slate, ash, and pale silt. There is colour, but it's muted, washed-out, like a photograph left in sunlight too long. The civilization that lived here had advanced technology — Greywater was once roughly equivalent to mid-21st-century Earth. Something happened. The cities are still there. The infrastructure is mostly still there. The people are not.

Q02

Dominant want

To survive. The few thousand humans remaining on Greywater are scattered survivors and their descendants, scraping a living from the ruins of a civilization that ended seventy years ago. Most communities are small (50–400 people), insular, and deeply distrustful of outsiders. They want food, safe water, working medicine, and not to be the next community to disappear.

Q03

Relationship to the Paths

Aware and fearful. The Paths exist; the survivors know this; some of them know exactly where the Paths are. They have not used them — partly because they distrust the Paths, partly because they have a cultural sense (probably accurate) that the Paths are connected to whatever caused the Ending. Solace has a small, clandestine outpost — most survivor communities do not know it exists.

The Paths

3 documented
01

The Highway Path

known to survivors · avoided
Form
A specific section of an abandoned highway, near the ruins of what was once a major city. The Path manifests at twilight on overcast days (which is most days on Greywater).
Cost
Free in physical terms. Costly in cultural terms — the survivors will not knowingly assist anyone seeking this Path.
Personality
A Mystic Reading senses the calm of empty roads, the patience of waiting transport.
02

The Research Facility Path

buried
Form
Within the ruins of a specific government research facility, in what was once a sealed laboratory. The lab has been buried for seventy years. Excavating it would be substantial work.
Cost
Unknown. The Mystic-sense returned by Reading the facility's location is fragmented, as though the Path itself has been damaged.
Personality
A Mystic Reading senses machinery winding down, paper turning yellow, unfinished work growing cold.
03

Other Paths

unmapped

Several others exist across Greywater. Most are unmapped. The survivors who know them know of them as warnings.

▌ Filed Entry · Cartographic Survey Division

Greywater — Pocket 19-Omega

Filed by Surveyor R. Kel · four years ago · CLASSIFIED — Senior Surveyors only

Wild Frontier world. Post-industrial ruined. Mid-21st-century-equivalent civilization, ended approximately 70 years ago by undetermined cause. Surviving population estimated at 4,000–8,000, scattered.

Atmosphere: Breathable. Standard gravity. Climate cool, overcast.

Critical protocols: Greywater is under deep restriction. Field deployment requires Authorization Code Alpha-Three or higher. Standard rotation does not apply.

Useful contacts: (Redacted.)

Hazards: Significant and not fully understood. The cause of the local civilization's collapse has not been identified. Solace personnel deploying to Greywater should expect to encounter:

  • Hostile survivor communities (caution: most are not hostile by default — verify before engaging)
  • Environmental hazards (radiation in some former urban centres; structural collapse in many ruins)
  • Unidentified phenomena referred to in survivor culture as "thinning" — events in which space appears to lose integrity in localized zones

Notes: (Redacted.)

End of entry · Pocket 19-Omega · Filed by Cartographic Survey