■ Pocket 2-AlphaClass · CoreTech · Cyberpunk / late sci-fi
Filed · Cartographic Survey
Field Reference · Worlds

New Helion

Corporate dystopia

Designation
Pocket 2-Alpha
Classification
Core
Tech level
Cyberpunk / late sci-fi
Q01

Distinctive physical fact

The city of New Helion never gets dark. It's lit, top to bottom, by advertising — every surface, every wall, every flat plane is a screen. The light has a slight magenta cast that locals stop noticing within weeks. Off-worlders sometimes go several days without sleep before they realize the city itself is the problem.

Q02

Dominant want

To upgrade. The dominant economic model is recursive self-improvement: bodies, minds, social profiles, credit ratings — everything is meant to be optimized continuously. People who stop upgrading start falling in ways the city makes very visible. Most people would rather be in debt forever than be visibly behind.

Q03

Relationship to the Paths

Aware and trading, with a strong corporate twist. Path traversal is a regulated commercial industry. Several megacorporations operate licensed Path-routes; Solace is one of them, and is in fact considered a minor player here — outranked by three local corporations with deeper Path infrastructure.

The Paths

2 documented
01

The Synaptive Tower Path

public · corporate-licensed
Form
A specific elevator shaft in Synaptive's headquarters, accessible only to ticket-holders. Step inside, scan your wrist-implant, hold the rail. Travel takes thirty-two seconds. There is music.
Cost
Conditional. Requires a paid ticket and a valid wrist-implant. Solace personnel may use it under treaty.
Personality
Cheerful, professional, slightly synthetic. A Mystic Reading senses the perfect mid-tone of customer service training, polished smooth and faintly warm.
02

The Old Helion Path

public · low-traffic
Form
A specific bench in a defunct subway station beneath the financial district. Sit on the bench at 4:47 AM (the time the original Helion subway last ran, before the redevelopment).
Cost
Free. The Path predates Synaptive and the megacorps; it has not been claimed because the timing makes it commercially unviable.
Personality
A Mystic Reading senses patience, dust, the long dignity of being unmodernized. The Path remembers an older Helion.
▌ Filed Entry · Cartographic Survey Division

New Helion — Pocket 2-Alpha

Filed by Surveyor R. Kaine · Cartographic Survey Division · two years ago

Core world. Late sci-fi tech (advanced computing, biotech implants common, FTL absent or unmentioned). Single dominant culture (Helian) with significant corporate stratification. Population ~340 million across two continents, with the city of New Helion holding ~40 million.

Atmosphere: Breathable, lightly polluted at street level. Significant electromagnetic ambient — Mystics report Spirit attunement is mildly degraded in the city centre.

Useful contacts: Solace Division Headquarters, New Helion Tower. Field Director D. Pole. The Pathmasters' Trade Council (regulatory).

Hazards: The city does not get dark. Plan sleep cycles accordingly. Avoid contracts with corporations whose names you do not fully recognize. Do not accept beverages from strangers in clubs.

Notes: Solace's competitive position here is weaker than the org chart suggests. Junior surveyors should expect to encounter local Path-corp personnel and should not assume right-of-way.

End of entry · Pocket 2-Alpha · Filed by Cartographic Survey