Distinctive physical fact
Pocket 7-Gamma appears, on first arrival, to be an ordinary mid-industrial city. Slightly Eastern European in architecture. Cobbled streets, gas lamps, brick buildings. Population in the tens of thousands. Pleasant climate.
The buildings have no interiors. Doors do not open. Windows show painted scenes that do not match the time of day. The streets contain people who walk, talk, conduct business, and respond to passers-by — but cannot be touched, and do not appear in photographs.
Dominant want
Unknown. The "people" of Pocket 7-Gamma respond to questions, but their answers do not always match what was asked. They appear to believe they want things — a meal at a restaurant that has no kitchen, a meeting with a colleague who is also not real — but cannot articulate motivations under sustained questioning.
Relationship to the Paths
Unique. The Path leading into Pocket 7-Gamma is one-way during most periods. The Path out manifests irregularly and unreliably. Solace classifies the world as Strongly Restricted; teams are not normally dispatched here. Several teams that have entered did not return.
▌ The Paths
2 documentedThe Inbound Path
The Outbound Path
Pocket 7-Gamma
Filed by [redacted] · Cartographic Survey Division · date [redacted]
[Body of entry redacted in full.]
Operational classification: Strongly Restricted. Field deployment requires Authorization Code Beta-Seven or higher. Standard team rotation does not apply.
Hazards: Significant. Specific hazards omitted for operational security.
Useful contacts: None on record.
Notes: [Redacted.]